Plus One Computer Science Notes Chapter 4 Principles of Programming and Problem Solving

Students can Download Chapter 4 Principles of Programming and Problem Solving Notes, Plus One Computer Science Notes helps you to revise the complete Kerala State Syllabus and score more marks in your examinations.

Kerala Plus One Computer Science Notes Chapter 4 Principles of Programming and Problem Solving

Summary
Problem solving using computers:
It has no intelligent quotient. Hence they are slaves and human beings are the masters. It can’t take its own decisions.
They can perform tasks based upon the instructions given by the humans (programmers) .

Plus One Computer Science Notes Chapter 4 Principles of Programming and Problem Solving

Approaches in problem solving:
Top down design:
Larger programs are divided into smaller ones and solve each tasks by performing simpler activities. This concept is known as top down design in problem solving

Bottom up design:
Here also larger programs are divided into smaller ones and the smaller ones are again subdivided until the lowest level of detail has been reached. We start solving from the lowest module onwards. This approach is called Bottom up design.

Phases in Programming:
1. Problem identification:
This is the first phase in programming. The problem must be identified then only it can be solved, for this we may have to answer some questions.

During this phase we have to identify the data, its type, quantity and formula to be used as well as what activities are involved to get the desired out put is also identified for example if you are suffering from stomach ache and consult a Doctor.

To diagnose the disease the Doctor may ask you some question regarding the diet, duration of pain, previous occurrences etc, and examine some parts of your body by using stethoscope X-ray, scanning etc.

2. Deriving the steps to obtain the solution:
There are two methods, Algorithm and flowchart, are used for this.
(a) Algorithm:
The step-by-step procedure to solve a problem is known as algorithm. It comes from the name of a famous Arab mathematician Abu Jafer Mohammed Ibn Musaa Al-Khowarizmi, The last part of his name Al-Khowarizmi was corrected to algorithm.

(b) Flowchart:
The pictorial or graphical representation of an algorithm is called flowchart.
Flow chart symbols are explained below
(i) Terminal (Oval):
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It is used to indicate the beginning and ending of a problem.
(ii) Input/Output (parallelogram):
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It is used to take input or print output.
(iii) Processing (Rectangle):
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It is used to represent processing. That means to represent arithmetic operation such an addition, subtraction,multiplication and, etc.
(iv) Decision (Rhombus):
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Plus One Computer Science Notes Chapter 4 Principles of Programming and Problem Solving

It is used to represent decision making. It has one entry flow and two exit flows but one exit path will be executed at a time.
(v) Flow lines (Arrows):
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It is used to represent the flow of operation
(vi) Connector:
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3. Coding:
The dummy codes (algorithm) or flowchart is converted into program by using a computer language such s Cobol, Pascal, C++, VB, Java, etc.

4. Translation:
The computer only knows machine language. It does not know HLL, but the human beings HLL is very easy to write programs. Therefore a translation’ is needed to convert a program written in HLL into machine code (object code).

During this step, the syntax errors of the program will be displayed. These errors are to be corrected and this process will be continued till we get “No errors” message. Then it is ready for execution.

5. Debugging:
The program errors are called ‘bugs’ and the process of detecting and correcting errors is called debugging. In general there are two types of errors syntax errors and logical errors. When the rules or syntax of the language are not followed then syntax errors occurred and it is displayed after compilation.

When the logic of a program is wrong then logical errors occurred and it is not displayed after compilation but it is displayed in the execution and testing phase.

Plus One Computer Science Notes Chapter 4 Principles of Programming and Problem Solving

6. Execution and Testing:
In this phase the program will be executed and give test data for testing the purpose of this is to determine whether the result produced by the program is correct or not. There is a chance of another type of error, Run time error, this may be due to inappropriate data.

7. Documentation:
It is the last phase in programming. A computerized system must be documented properly and it is an ongoing process that starts in the first phase and continues till its implementation. It is helpful for the modification of the program later.

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